Revenge & Disrupt
ListEntry
Dec 18
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Description
Deck build in Progress...
Strategies:
- Turn 1/2: Farfetfched for early pressure. 1tk* on 50 hp if 2nd: (Snivy, Staryu, etc)
- Turn 3: Marshadow should be ready for revenge combo.
- 140/150*/160** with Farfetched.
- 130/140*/150** with Pidgeotto.
- 110/120*/130** with Pidgey (Use at discretion)
- Turn 2+ Aerodactyl for Evolve Control. Not needed but it's nice.
- Turn 3+ Pidgeot for Active Control. Disrupt enemy retreats. Force energy waste.
- Turn 5/6+ Pidgeot EX for safety net sweep. (140/150* full bench, 120/130* 2 bench)
- *Giovanni'd Damage
Weaknesses:
- Early game relies on tempo/aggression. Don't waste energy as you need 6 total. 1 on Farfetched, 2 on Marshadow and potentially 3 on Pidgeot/Pidgeot EX. Other comps scale very quickly around 4-5 energy. (Celebi/Mewtwo notoriously) so make each damage count.
- Enemy may hestitate to Marshadow threat. Use Farfetched to continuously provoke until no choice. Giovanni high prio targets (EX)
- If enemy plays 2 units, invest in normal pidgeot as you can cycle in the weak one continuously.
- If enemy plays 3/4 units, invest in EX pidgeot as it will sweep an EX from bench without needing anything prior.