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Card
Description
Attack the Wound
If your opponent’s Active Pokémon has damage on it, this attack does 60 more damage.
Carefree Press
Heal 30 damage from this Pokémon.
Scintillating Surfing
Flip a coin for each
Energy attached to this Pokémon. This attack does 50 damage for each heads.

Spinning Drift
Flip a coin. If heads, during your opponent’s next turn, prevent all damage from—and effects of—attacks done to this Pokémon.
Terrific Thumping
Flip a coin. If heads, this attack does 80 more damage.
Tenacious Hammer
Flip a coin. If heads, this attack does 30 more damage.
Poison Jab
Your opponent’s Active Pokémon is now Poisoned.
Venomous Fang
Your opponent’s Active Pokémon is now Poisoned.
Double Kick
Flip 2 coins. This attack does 50 damage for each heads.
Aura Sphere
This attack also does 30 damage to 1 of your opponent’s Benched Pokémon.
Pummel
Flip a coin. If heads, this attack does 30 more damage.
Chest-ouflage
Flip a coin. If heads, during your opponent’s next turn, prevent all damage from—and effects of—attacks done to this Pokémon.
Chaotic Impact
This Pokémon also does 20 damage to itself.
Juggling
Flip 4 coins. This attack does 20 damage for each heads.
Psychic Suppression
This attack also does 20 damage to each of your opponent’s Benched Pokémon that has any Energy attached.
Tumbling Attack
Flip a coin. If heads, this attack does 30 more damage.
Ocean Cyclone
This attack also does 10 damage to each of your opponent’s Benched Pokémon.
Pop Out Throughout
1 of your opponent’s Pokémon is chosen at random 3 times. For each time a Pokémon was chosen, do 50 damage to it.
Spring Out
1 of your opponent’s Pokémon is chosen at random. Do 30 damage to it.
Blaze Tackle
This Pokémon also does 10 damage to itself.
Smoke Bomb
During your opponent’s next turn, if the Defending Pokémon tries to use an attack, your opponent flips a coin. If tails, that attack doesn’t happen.
Fighting Claws
If your opponent’s Active Pokémon is a Pokémon more damage.
Guillotine Rush
Flip a coin until you get tails. This attack does 40 more damage for each heads.
Crushing Spear
Discard random Energy from your opponent’s Active Pokémon.
String Shot
Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Multiply
Put 1 random Weedle from your deck onto your Bench.
Overacceleration
During your next turn, this Pokémon’s attack does +20 damage.
Cry for Help
Put 1 random
Pokémon from your deck into your hand.

Plasma
Take a
Energy from your Energy Zone and attach it to 1 of your Benched
Pokémon.


Power Press
If this Pokémon has at least 2 extra
Energy attached, this attack does 50 more damage.

Iron Defense
Flip a coin. If heads, during your opponent’s next turn, prevent all damage done to this Pokémon by attacks.
Ragin’ Mad Strike
If this Pokémon has damage on it, this attack does 40 more damage.
Ultimate Force
This attack does 20 more damage for each of your Benched Pokémon.
Brave Bird
This Pokémon also does 20 damage to itself.
Silent Wing
Your opponent reveals their hand.
Collapse
This Pokémon is now Asleep.
Crisis Dive
Discard random Energy from this Pokémon.
Time Mash
Flip a coin. If tails, during your next turn, this Pokémon can’t attack.
Defensive Unit
During your opponent’s next turn, this Pokémon takes −20 damage from attacks.
Iron Beam Breaker
If your opponent’s Active Pokémon is a
Pokémon, this attack does 30 more damage.

Toxic
Your opponent’s Active Pokémon is now Poisoned. Do 20 damage to this Pokémon instead of the usual amount for this Special Condition.
Beat-
Linear Attack
This attack does 50 damage to 1 of your opponent’s Pokémon.
Kick Shot
Flip a coin. If tails, this attack does nothing.
Kick-
Rolling Spin
During your next turn, this Pokémon’s attack does +60 damage.
Fighting Headbutt
If your opponent’s Active Pokémon is a Pokémon more damage.
Dash Attack
This attack does 20 damage to 1 of your opponent’s Benched Pokémon.
Hypnoblast
Your opponent’s Active Pokémon is now Asleep.
Astonish
Flip a coin. If heads, your opponent reveals a random cards from their hand and shuffles them into their deck.
Moonblast
During your opponent’s next turn, attacks used by the Defending Pokémon do −30 damage.
Spark
This attack also does 10 damage to 1 of your opponent’s Benched Pokémon.
Flash
During your opponent’s next turn, if the Defending Pokémon tries to use an attack, your opponent flips a coin. If tails, that attack doesn’t happen.
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