Melmetal
Melmetal is currently the lone saving grace of the otherwise sub-optimal Metal Type. The point of any Melmetal deck is simple; get Meltan on the field early in the game where it's usually still safe to use Amass and generate Steel energy quickly, then evolve it into Melmetal to utilize its ability-boosted bulk and high attack damage to clear the field. It's worth noting that it's probably best to evolve an active Meltan on your second turn if it's in any real danger in order to to protect it, then let it tank a turn before Melmetal begins its assault. If the cards are in your favor, then Melmetal can rival many EX cards, and can set up as early as your 3rd active turn.
However, getting Melmetal on the field does take some luck with your draws, and having to switch it out can be devastating to its future viability unless you stack on X Speed cards. It also fares best against decks that utilize lower damage-output EX options like Pikachu EX or Starmie EX so that Hard Coat can do its job. Even then, losing a Meltan with energy already on it can end your run, and a sub-optimal opening turns can leave many Melmetal decks DOA against even decks that it could otherwise crush or rival.
Melmetal + WeezingGo to Deck
Melmetal RegenerationGo to Deck
This deck relies heavily on getting Meltan on the field turn 1 and getting the Caterpie line on your bench quickly, but if done properly it can easily result in a Melmetal that regenerates 40 HP every turn, effectively negating 60 damage and allowing it to rampage. This can potentially rise to 80 with a Potion use, allowing it to wall out Pikachu EX and Starmie EX. Odds are against this deck, but when the stars align, it can outright crush some strong meta decks, and it's probably going to take something capable of dealing 150 or more damage in a single move to put down effectively.
Pure MelmetalGo to Deck
A pure-Metal deck is easy to overlook, but it can be effective. The goal here is the same as most Melmetal decks; get Meltan on the field, and build energy with Amass. However, this deck can also potentially stall out the opponent and build up Melmetal on the bench, as Mawile has the ability to force a stale-mate if it comes in against an opponent with an energy deficit of 1 or more energy as a good coin flip discards 1 energy. Add to that a relatively low-cost Bisharp to clean up the field or do a bit of damage before Melmetal begins its rampage, and this deck can actually clean up pretty nicely, and potentially disrupt long enough for its headliner to come in and start doing its job.
Melmetal + HypnoGo to Deck
Only use Metal energy, Hypno will only use his Sleep Pendulum ability to stall while you get Melmetal in place. Mawile also helps stall by delaying the opponent's energy build-up. You typically want at least one use of Amass on Meltan before evolving.