Blaine
Blaine is an interesting archetype, as it focuses primarily on two overlooked cards: Rapidash - Genetic Apex #043 [U] and Ninetales - Genetic Apex #038 [U]. On their own they're nothing extremely special, with Rapidash standing out as a low-cost card with decent stats and Ninetales taking its place as a poor man's Starmie EX. But when combined with Blaine, the headliner for this archetype and the trainer card that currently grants the single largest damage boost of any in the game, they are both pretty threatening when on the field, as they can frequently come in with unexpectedly high damage to score otherwise unachievable wins. Blaine decks require good luck with pulling cards, as the ideal combos all require at minimum 3 cards to pull off, but they can manage surprisingly easy early wins if played right.
Basic Blaine Go to Deck
A basic Blaine deck, with the sole goal of getting out Ninetales with enough energy to drop early 90-120 damage attacks and decimate the opposing team in short order. Rapidash is a good backup option that can wall out the opposing team for a turn or two while setting up for Ninetales' big assault, and the rest of the deck is purely about getting the necessary cards, buffing up the team, and making life a bit harder on the opposition.
Blaine + Moltres EXGo to Deck
While Moltres EX has more fame when supporting a Charizard EX deck, it actually has a lot of synergy with a Blaine deck as well. While most Blaine decks need to get set up quickly and begin dismantling the opposing deck, Moltres adds a lot of potential early-game bulk, as well as energy generation to ensure that Ninetales and Rapidash can come out swinging as soon as they hit the field.